Talespin Propel
Propel is a virtual reality platform dedicated to facilitating object- and process-based learning modules. These modules, crafted with Propel, immerse learners in fundamental knowledge and simulate intricate tasks that are usually challenging to train and rehearse.
I contributed to the project by developing UX concepts and executing a fully functioning proof-of-concept, which included a multiplayer physics framework. Alongside the team's art director, I guided the creation and interactivity of the environment. The shared objective was to motivate users to engage in work and leisure within the same setting and encourage them to explore and share their experiences in a warm and welcoming world, thereby consciously diverging from the prevalent 'sterile enterprise-workforce design' trend in the industry.
Role:
R&D, Innovation (Talespin)
Platforms:
HTC Vive, Oculus Rift
Release:
2019 (POC)